Every PE teacher knows that feeling: students burst through the gym doors, energy at maximum, and you need to channel that chaos into productive movement within seconds.
A good warm-up sets the tone for your entire lesson. Too boring, and you lose engagement before you've begun. Too complex, and half the class is confused. The sweet spot? Age-appropriate activities that get bodies moving, brains focused, and hearts ready for action.
Here's your grade-by-grade guide to warm-ups that actually work.
Why Warm-Ups Matter
Before diving into activities, let's address the "why" behind warm-ups:
Warm-ups serve three essential purposes: preparing the body physically (increasing blood flow and muscle temperature), focusing the mind on movement, and establishing class expectations and routines.
Skip the warm-up, and you risk:
- Increased injury potential
- Students distracted and unfocused during instruction
- Missed opportunity to reinforce movement skills
- Longer transition time into main activities
The goal is 3-7 minutes of gradually increasing intensity before your main lesson content.
Kindergarten and Grade 1 Warm-Ups
Young students need simple instructions, visual demonstrations, and activities that build body awareness.
Body Part Wake-Up
Time: 3-4 minutes
"Let's wake up our bodies! Show me how you wake up your...
- Fingers (wiggle, shake, open/close)
- Arms (circles, reaches, swings)
- Legs (marching, stomping, kicks)
- Whole body (gentle bounces, full body shakes)"
Why it works: Builds body awareness while requiring no equipment and minimal space. Students can do it in personal space before moving.
Animal Parade
Time: 4-5 minutes
Students walk around the space, and you call out animals to imitate:
- "Tall giraffes!" (walk on tiptoes, arms up)
- "Tiny mice!" (small, quiet steps)
- "Happy dogs!" (energetic walking, maybe some "barking")
- "Sleepy bears!" (slow, heavy steps)
End with "Running deer!" to gradually increase heart rate.
Teaching tip: Use a drum or tambourine to signal transitions between animals.
Traffic Lights
Time: 4-5 minutes
Students move around the gym responding to colors:
- Green = Walk
- Yellow = Walk carefully/slowly
- Red = Freeze!
Add variations:
- "Green means skip!"
- "Yellow means tiptoe!"
- "Red means balance on one foot!"
Grade adaptation: This activity scales well—K students master basic stop/go, while Grade 1 can handle more complex movement challenges at each color.
Grade 2-3 Warm-Ups
Students at this age can handle more complex movements, partner work, and skill-focused warm-ups.
Locomotor Mix-Up
Time: 5 minutes
Call out locomotor movements, changing every 15-20 seconds:
- Walk
- Jog
- Skip
- Gallop
- Slide (both directions)
- High knees
- Butt kicks
Add pathways: "Skip in a zigzag pattern!" or "Gallop in a big circle!"
Locomotor warm-ups serve double duty: they prepare the body AND reinforce movement skills that students need for curriculum outcomes.
Partner Mirror
Time: 4-5 minutes
Partners face each other. One leads with slow movements (arm circles, side bends, gentle lunges), and the other mirrors exactly. Switch leaders halfway through.
Why it works: Builds cooperation, body awareness, and gentle stretching. Students stay focused because they're watching their partner.
Corners Tag
Time: 5 minutes
Designate four corners of the gym with different movements:
- Corner 1: Jumping jacks (5)
- Corner 2: High knees (10)
- Corner 3: Arm circles (10)
- Corner 4: Toe touches (5)
2-3 taggers chase others. When tagged, go to any corner and do that exercise before rejoining. Rotate taggers every minute.
Safety note: Emphasize tagging shoulders gently, not pushing.
Skill Preview Warm-Up
Time: 5-6 minutes
Align your warm-up with your lesson focus. Teaching throwing today? Warm up with:
- Arm circles (forward and back)
- Shoulder stretches
- Torso twists
- Stepping practice (step opposite foot)
- Shadow throws (no ball, just the motion)
This primes both muscles and motor patterns for the main activity.
Grade 4-5 Warm-Ups
Older elementary students can handle fitness-focused warm-ups, sport-specific preparation, and more independence.
Dynamic Stretch Routine
Time: 5-6 minutes
Teach a consistent sequence students can eventually lead themselves:
- Jog in place (30 seconds)
- High knees (20 seconds)
- Butt kicks (20 seconds)
- Leg swings (10 each leg)
- Arm circles (10 forward, 10 back)
- Torso twists (10 each direction)
- Walking lunges across gym
- Side shuffles back
Independence builder: Assign student leaders to call out the sequence. Rotate weekly.
Fitness Four Corners
Time: 6-7 minutes
Each corner has a fitness station:
- Corner 1: Jumping jacks
- Corner 2: Mountain climbers
- Corner 3: Squats
- Corner 4: Plank hold
Students work at each station for 45 seconds, then rotate. One full circuit hits all major muscle groups.
Variation: Add a fifth "rest" station or a cardio station (jogging in place) for larger classes.
Sport-Specific Warm-Up
Time: 5-7 minutes
Before basketball unit:
- Jog with ball (no dribbling)
- Stationary dribbling (right hand, left hand)
- Walking with ball passes to self
- Partner passing while shuffling
- Light shooting practice
Before soccer unit:
- Jog around ball
- Toe taps on ball
- Inside-foot passing with partner
- Dribbling between cones
- Light shooting at cones
Sport-specific warm-ups improve performance in the main activity and reduce injury risk by preparing the exact movement patterns students will use.
Tabata-Style Blast
Time: 4 minutes (but intense!)
20 seconds work, 10 seconds rest, 8 rounds total. Alternate two exercises:
- Round 1: Jumping jacks
- Round 2: Squats
- Round 3: Jumping jacks
- Round 4: Squats
- (Repeat)
Use a timer with audio cues. Students learn to work hard during work periods and recover during rest.
Caution: Save this for when students need high energy or as a fitness focus day. It's intense and may leave less energy for skill practice.
5-Minute vs. 10-Minute Options
When 5 Minutes Is Enough
- Students had recess just before
- Main activity is high-intensity
- Weather is warm
- You need maximum instruction time
When 10 Minutes Is Better
- First class of the day
- Cold weather/gym
- Main activity requires fine motor skills
- Students seem unfocused or low-energy
Building a Quick Warm-Up
Structure a fast warm-up in three phases:
- Pulse raiser (1-2 min): Get moving—jogging, walking, skipping
- Dynamic stretching (1-2 min): Moving stretches for major muscle groups
- Skill primer (1-2 min): Movements related to lesson focus
This formula works for any time constraint.
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Great lessons start with great warm-ups. PlayLabs helps BC PHE teachers create engaging, age-appropriate activities—including warm-ups—without the planning stress. Your students deserve intentional preparation, and you deserve to feel confident walking into class.